Funk Warriors needed!

What’s Happenin’,

Magnus Jones here. Haven’t heard of me? Then we best be having a confab cuz I just happen to be the baddest Viking that ever lived and well…died. Leif Eriksson? A mewling kitten in a leaky dinghy. Eric the Red? No better than a toddler with a temper tantrum. He couldn’t even grow a real man’s beard. Peach fuzz, my friends, peach fuzz. Those pathetic punks could get into Club Valhalla, the hottest club in the afterlife, when they kicked the bucket. I figured that I, Magus Jones would get the red carpet treatment.

I could not have been more wrong. When I passed, (in a great and epic battle, might I add) the greeting I got when the Valkyries dropped my soul off at the door to Club Valhalla, was being kicked to the curb by that lame Frost Giant bouncer. Not on the list, talk about heavy, man. HEA-VY. Now, a normal man would let it go, walk away, but Magnus Jones? Magnus Jones is a Viking, and Vikings do not just roll over, they fight. And fight I will, all the way back to the top of Yggdrasil and I’m gonna get that punk Frost Giant guarding the door cuz no one bounces Magnus Jones. No one.

Unfortunately, not all the cats in Yggrasil are as righteous as I am, and they are just foolish enough to think they can stand in my way. But those sad, delusional chumps aren’t gonna know what hit ‘em cuz Magnus Jones can channel the Funk. By internalizing the Funk and smacking the stuffing out those blockheads to the beat, I can unleash a world of hurt. Sick weapons? Got ‘em. Wicked armor? You know it. Killer combos that bring the pain? You bet your foxy behind. Don’t get me wrong though, the battles are gonna be rough, and I might just die again, and again, and maybe again. Remember what I said about Vikings though, Vikings don’t roll over, they fight.

But sometimes a man needs a hand, and you look like a pretty capable warrior. So do me a solid, and download Soul Fjord today on OUYA and help a Viking get his due. Check ya later.


PS. Check out the funky trailer that my friends at Airtight Games put together.

OUYA DevLog: Kim Swift

(reposted from

Hey y’all—

I’m Kim Swift, Creative Director on Soul Fjord here at Airtight Games based out of Redmond, WA.

I know we’ve been promising Soul Fjord for a while, but it’s FINALLY time to debut this sucker.


We’ve been working hard on the game over the past several months, and we’re really excited that we’ll be able to have people play exclusively on OUYA the 28th of this month!

For those of you who haven’t heard of Soul Fjord, it is an extreme mash-up of rhythm game meets dungeon crawler with a roguelike twist. It’s set in a world where Norse mythology has somehow melded together with 70s Funk. In Soul Fjord, you play as Magnus Jones, the baddest Viking around. In his afterlife, Magnus discovers that he’s taken off the list of the hottest club at the top of Yggdrasil, Club Valhalla.


After some punk Giant working the door denies him entrance and unceremoniously dumps him back down to the base of Yggdrasil, Magnus vows to work his way back up to Club Valhalla…

…and Odin help whoever stands in his way.

It’s up to you to guide Magnus through treacherous traps, vicious (yet delightfully 70s-themed) Lounge Dragons and Smooth Trolls, and onward to victory to reach the coveted VIP Room at Club Valhalla.


Why did we decide to make a game like this? Well, we’re a bit weird like that. See, it all started when we got together to figure out an idea for a game to make after Quantum Conundrum. One of our teammates had the idea to combine a rhythm game with a roguelike, and we all thought that sounded like a lot of fun to create.

Then we got to brainstorming an idea for a good theme, and we couldn’t settle between Norse mythology and 70′s Funk. So we decided to just do both because, well, why not? We thought that Soul Fjord would be a good fit for the OUYA console because of their indie-friendly vibe, and let’s face it; the game is a little bit different.


It’s been really interesting making Soul Fjord, and our team’s definitely learned a lot making the game. One of the things we had to tackle — making a mash-up game — was figuring out where on a sliding scale between rhythm game and dungeon crawler/roguelike we wanted Soul Fjord to be.

Our rhythm-based combat, in particular, is something that went through lots of different iterations before we ultimately decided on a direction. We decided to use a free-movement system for traversal to take full advantage of the OUYA game controller, and we needed to figure out a way to have a fast-paced combat system that would still have a rhythm aspect. We eventually set the game to a beat and allowed the player to hit enemies either on or off beat. We went back and forth on this for awhile, and we decided the player would do way more damage if they hit on the beat.


We also decided that we really wanted to add a light combo system, which also took us some time to figure out. Basically, we ended up with a combo/beat track that’s on the screen at all times and allows the player to initiate a combo by pressing either the [O] or the [U] buttons to get them started. Each weapon in the game has two different combos, the better the weapon, the trickier the combos and the more damage that they do. They also offer special hits like stuns and knockbacks on your enemies so landing those combos is key in a tense battle.

In addition to the sliding scale between rhythm game and dungeon crawler/roguelike, there’s also a sliding scale between Norse Mythology and 70′s Funk when designing Soul Fjord’s characters and environment. With the characters specifically, we came up with a system where we made a list of pop-culture references from the 70s and iconic figures from Norse Mythology, and put them together. For example, we have Lounge Dragons — taking the term Lounge Lizard from the 70s, and combining it with dragons from Norse Mythology.

A lot of our problem solving for our art was to pick something predominately either Norse or 70s, and add flourishes and details from the other. For example, we added a classic 70′s puffer vest to a very Norse raven. Overall, creating Soul Fjord has been a really fun exercise in creativity. One thing was always certain though, Magnus is the embodiment of funk from his randomly-dropped weapons and gear to his shouts and victory pose, he brings the funk like nobody’s business.

Well, that’s it for now! Stay tuned for updates in the next couple weeks, and we really hope that you’ll enjoy the game. We can’t wait for y’all to play it.




Kim Swift

Airtight Games


Soul Fjord Brings the Viking Funk Exclusively to OUYA on January 28

Kim Swift and Airtight Games Release New Developer Diary with Composer Austin Wintory

SANTA MONICA, Calif – Jan. 14, 2014 - OUYA and Airtight Games today announced that Soul Fjord will launch exclusively on OUYA Thursday, January 28. Soul Fjord is a rhythm-based roguelike game created by Portal lead designer Kim Swift and puts players into the dance shoes of funk Viking Magnus Jones as he attempts to save the world from Ragnarok. The game will launch on OUYA for free with in-game purchases.

Airtight Games also released a new developer diary focused on composer Austin Wintory’s work in creating the music for Soul Fjord. Wintory is the award-winning composer behind the music of hit indie games Journey, Monaco, The Banner Saga, and more. Check out the video for more information on how he blended funk music with the Viking tradition:

Any media interested in learning more about Soul Fjord or reviewing the game at launch are encouraged to contact TriplePoint PR at ouya@triplepointpr.comor 415.955.8500.

Follow OUYA and Soul Fjord on the web and social media!


About OUYA 

OUYA is a new kind of game console for the television that brings together an open development experience—where any creator can publish a game to the living room—with an accessible and affordable console at $99, with all games free to try. OUYA supports both the downloading and streaming of entertainment content in 1080p HD quality. Built on an open OS with a custom interface and store, OUYA focuses on the fun factor of games—games are organized by featured playlists and overall player engagement and not by revenue or downloads—enabling the most fun game experiences to shine. OUYA was envisioned by founder and CEO Julie Uhrman, and beautifully designed by award-winning designer Yves Behar.
Official website |  Facebook | @playouya

About Airtight Games

Airtight Games is an independent video game developer founded in 2004 and located in Redmond, Washington. A group of creative and hardworking game designers, artists, programmers, and support staff, the company is passionate about creating strong, original intellectual properties with unique mechanics, gorgeous visuals, and entertaining hooks. Airtight Games’ first original IP, Dark Void, was released on PC and console platforms in 2010, followed by Quantum Conundrum in 2012. The company’s next game, Soul Fjord, is an OUYA exclusive rhythm roguelike set for release on January 28, 2014. For more information, please visit